![]() Just realize that for 90% of the time it matters more that your control surfaces (boxes and curves assigned with constraints) matter more if they have a zero'd transform set. this is unfortunately the best you can do unless you want to redo ALL of your rig to tweak your controllers into a perfect zero state. There is an option in the Skin menu called "Go To Bind Pose" which will restore your character to its "zeroed" position when it was binded to the rig. thankfully all is not lost and its mostly an astetic problem (for the person building/working on it) ![]() You will quickly find that operations like Spline IK and sometimes the IK solver (for elbow and knees) will throw a wrench into the works. ![]() Rigging a character has the unfortunate problem of locking your transforms because the "bind pose" is dependent on the values in the bones/parent(object) people have been trying for a few version numbers to lock their transforms at Zero at the moment of binding but most of the time it doesn't work out that way. ![]()
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